Hey guys it’s been a while since I’ve updated. Lots have been going on. Good Things I just recent graduated from college attaining my Bachelor of Fine Arts Degree in Game Art and Design. I had an awesome and fun portfolio show with two great friends right before graduation. We stole the show, it was so much fun. We had playable games, great demo reel and best of all we were the first three people that everyone saw as they walked in. I also got to spend some time with my family which I haven’t been able to see in years due to school and me not taking any summers off. I was in school the whole year for four years straight. So it was great being able to see them again.
Now that I am out of school I fine my self with a great deal of free time until I land a job at a studio or pick up some more contract work. So in this great deal of free time I began a project. A project that will test all that I have learned and as a way for me to channel all of that into a single scene. I’m going to be working on a very detailed environment with lots of foliage and vegetation in a ruin setting. This scene if all goes as planned or better yet when it all goes as planned should an even better indication of my abilities and what I will be able to do in a professional setting. I’m going to try and push many new techniques that I have learned to new levels. The Unreal Development Kit will be my engine of choice for this project.
As I get assets completed I will be posting and updating the blog and my portfolio gallery with still and screen capture of assets as they become complete. So make sure that if you are not subscribed that you do so so you don’t miss out on any of the updates and the development process of this scene.
Take note that these assets are not lit. They are in a default setting using default lighting. Once the scene starts coming together I’ll post up some screen shots of them. Til next time.