Archive for the ‘Blog’ Category
Name These Rag Dolls
Posted in Blog by Jarlan Perez with 3 Comments
Rag Doll Characters
Posted in Blog by Jarlan Perez with No Comments
Rag Doll Hey guys here’s a couple of characters that I’m working on for an upcoming iphone title that a friend and I are planning. These characters will most likely change slightly but the idea will still remain constant. I’m not going to reveal the idea as of yet but I’ll post more information as [...]
Scene Update
Posted in Blog by Jarlan Perez with 2 Comments
Foliage Scene Video Update
Posted in Blog by Jarlan Perez with 4 Comments
Hey guys. I’ve had my hands full with some client work that i have to get finished. I’m going to be dealing with that for the next week or two. I went ahead and put together a small video of the scene. It’s just to show a little more of it rather than some stills. [...]
Foliage Environment Update 6-29-10
Posted in Blog by Jarlan Perez with No Comments
Foliage Project Progress
Posted in Blog by Jarlan Perez with No Comments
Environmental Props
Posted in Blog by Jarlan Perez with No Comments
Recent News Hey guys it’s been a while since I’ve updated. Lots have been going on. Good Things I just recent graduated from college attaining my Bachelor of Fine Arts Degree in Game Art and Design. I had an awesome and fun portfolio show with two great friends right before graduation. We stole the show, [...]
[Tutorial] 3DS Max Unwrapping (Hard Surface)
Posted in Blog, Resources by Jarlan Perez with No Comments
Objective In this tutorial we will go through the process of unwrapping in 3DS Max. We’ll go through a method of unwrapping for hard surface objects that will make things simple while at the same time giving you full control over how you setup you UVs and obtaining high quality results. We’ll also go over [...]













