Archive for the ‘Blog’ Category

27 Aug2010

Plugged

Posted in Blog by Jarlan Perez with No Comments

Plugged

Plugged I haven’t had the chance to make a piece like this in quite some time. I’ve been to tied up with work and other projects going on. I’m lucky to even see any free time. But some how I managed to get a couple hours to create.  Not enough to do any 3D work [...]

11 Aug2010
Name These Rag Dolls

Hey everyone. Here’s the full cast of characters for an up coming iphone title that a buddy of mine and I are working on. Not having a name is like not even existing at all. So we are giving you all the chance to voice your creative thoughts and name these characters. Each and every [...]

09 Aug2010
Rag Doll Characters

Rag Doll Hey guys here’s a couple of characters that I’m working on for an upcoming iphone title that a friend and I are planning. These characters will most likely change slightly but the idea will still remain constant. I’m not going to reveal the idea as of yet but I’ll post more information as [...]

27 Jul2010
Scene Update

Hey everyone, It’s been quite some time. Don’t worry I’m still very much alive, well at least for now. I’ve been tied up with some freelance project and haven’t really had much time on my hands as of late. I still was able to pull out some time (if you can call it time) to [...]

08 Jul2010

Hey guys. I’ve had my hands full with some client work that i have to get finished. I’m going to be dealing with that for the next week or two. I went ahead and put together a small video of the scene. It’s just to show a little more of it rather than some stills. [...]

29 Jun2010
Foliage Environment Update 6-29-10

Quick Update Hey guys. Just a small update here on the foliage scene. I spent some time creating a couple trees to add to the scene. I still have about three or four more to make so I can fill the space. Also all that empty space in the background is a result of me [...]

27 Jun2010
Foliage Project Progress

Progress Just as I promised here are some progress shots of how the assets are coming along. I went ahead and created grass to fill the space and give it a more realistic feel to the space instead of just using  a plan texture. I also went ahead and made four different flowers and added [...]

25 Jun2010
Environmental Props

Recent News Hey guys it’s been a while since I’ve updated. Lots have been going on. Good Things I just recent graduated from college attaining my Bachelor of Fine Arts Degree in Game Art and Design. I had an awesome and fun portfolio show with two great friends right before graduation. We stole the show, [...]

10 Jun2010
[Tutorial] 3DS Max Unwrapping (Hard Surface)

Objective In this tutorial we will go through the process of unwrapping in 3DS Max. We’ll go through a method of unwrapping for hard surface objects that will make things simple while at the same time giving you full control over how you setup you UVs and obtaining high quality results. We’ll also go over [...]

29 May2010
Abandoned Space

Software: Unreal Development Kit, 3ds Max, Photoshop CS4 Hey guys. This is a scene that I only get to play around with on my free time, mostly for practice and to try out new things in. I will be graduating in a few week and I’m getting my demo reel together. I went in and [...]

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